ICSA continues to grow as a world-class pool of researchers in Informatics and Computing Science and there are a range of vacancies occurring regularly across the SICSA member Universities.
This page also features vacancies from industrial employers seeking to recruit graduates in Informatics and Computing Science.
Please note that all applications to external vacancies (outside SICSA) must be made directly to the advertising institution or organisation and not via SICSA.
PhD Positions in Security and Privacy available at the University of Edinburgh
We also welcome suggestions of other topics from candidates. You should first identify a potential supervisor, then send some information about yourself and your desired area of research, and why you’ve chosen the particular person. To find a potential supervisor, try:
- The list of people associated with the Security and Privacy research programme in Informatics.
- Other researchers in the Informatics directory may supervise PhDs topics that connect their area to Security and Privacy.
- Finally, if your area of interest overlaps Informatics with another discipline such as Engineering, Maths, Law, Politics, Business, then look at the researchers linked on the University Cyber Security Research Network.
Please don’t spam lots of people. A carefully written, relevant message is much more likely to get a positive response or be passed on.
Funding is usually awarded to students rather than projects. Outstanding candidates may be able to win scholarships; for autumn entry, early application is strongly encouraged as scholarship deadlines begin from December onwards. For full details see the PG Fees and Funding page. Some projects may have dedicated funding available, please ask the potential supervisor.
Funding is available for topics that connect to our EPSRC CDTs, you may wish to apply to one of them directly (note that the CDTs have different application procedures and have a 4-year programme including a Masters year):
There are also opportunities for funding from The Alan Turing Institute which will mean splitting time between Edinburgh and the Alan Turing Institute hub in London. Applications may be made to us or directly to the ATI. You should discuss this option with your potential supervisor.
PhD applications require an identified supervisor, CV, previous degree transcript(s), names of referees and a research proposal. The research proposal can be a statement of your own ideas, or an elaborated version of an idea from us.
Good research proposals demonstrate some basic understanding of an area, suggest some avenues to investigate and a methodology to follow, and include some scholarly references which you have studied. We don’t give more explicit instructions on writing the research proposal, since it is used as part of the assessment process; however, time permitting, your potential supervisor should be willing to review a draft before you submit and give you some feedback.
Please note that PhD scholarships are competitive and admission is highly selective even for students with their own funding. As a guide, at a minimum you should have obtained a 2:1 class undergraduate degree or an MSc with distinction from a UK University, or an equivalent level from outside the UK.
For details of how to apply online please:
You also need to select a research institute inside Informatics to apply to. This is usually the main research institute of your nominated supervisor; S&P research is spread across all institutes. If in doubt, select Laboratory for Foundations of Computer Science (LFCS), the institute can be reassigned by us after application.
Digital Fabrication and Maker Movement in Education: Making Computer-supported Artefacts from Scratch
There is no relevant pedagogical model for personalised learning and teaching within science technology, engineering, arts and math (STEAM) education. Furthermore, there is a skills gap between the skills learned at schools and the skills needed in the ICT sector, which hinders economic growth. Digital technology assets can be used to help create an education and innovation ecosystem to overcome these problems.
The PhD candidate will research, design, pilot and validate an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The eCraft2Learn project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the UK. The eCraft2Learn ecosystem will support both formal and informal learning by providing the appropriate digital fabrication, making technologies, and programming tools.
This learning ecosystem is designed through the mechanisms for personalised and adaptive learning in STEAM education for assisting the development of 21st century skills, and the appropriate digital fabrication tools and making technologies. The eCraft2Learn project seeks to encourage a paradigm shift in technology education from black box and silo products – avoiding pre-programmed and prefabricated solutions which appear as black boxes – to the white box paradigm, so that learners change roles from consumers of digital technology to designers and makers of transparent problem solving artefacts.
The learning ecosystem proposed in this project will enhance craft- and project-based pedagogies through the integration into, contribution to and taking advantage of existing and successfully implemented technical platforms such as Arduino and Raspberry Pi electronics, cloudbased 3D printer simulators, and maker community generated content. We envision the solid emergence of the eCraft2Learn learning ecosystem suitable to foster learners’ 21st century skills and to shift the role of the teacher to that of a coach.
If you would like more information on this opportunity or wish to make an application, please visit: https://www.findaphd.com/search/projectDetails.aspx?PJID=83589&LID=3303
Closing date for applications is 24th March 2017
Blikstein, P., 2013. Digital fabrication and “making”in education: The democratization of invention. FabLabs Mach. Mak. Invent. 4.
Papert, S., 1980. Mindstorms: Children, computers, and powerful ideas. Basic Books, Inc.
Schön, S., Ebner, M., Kumar, S., 2014. The Maker Movement. Implications of new digital gadgets, fabrication tools and spaces for creative learning and teaching. ELearning Pap. 39, 14–25.