JominiEngine: A Serious Game Engine Across Learning Domains

A major challenge in the design of Serious Games is to provide flexible content, through an engaging and dynamic narrative,  while building a complex game  engine with an user interface  that offers an entertaining gaming experience.

The combination of educational, system and  gaming objectives is a delicate one,  and has to  involve specialists in the  different domains. Overcoming  this challenge will open a range of learning domains as application  areas for Serious Games.  We will build on our prototype of a  flexible, serious game engine to  be used as an educational  tool, the JominiEngine, which  has been  designed for  the  learning domain  of  history, as  a massive-multiplayer  on-line role-playing game (MMORPG).

The immediate objective of the project is to create a proof-of-concept instance of the JominiEngine, populated with data  suitable for demonstrating its value  as an educational tool for the domain of education in  history.

For more information, please visit the JominiEngine web page.

The Research Challenge Leaders for JominiEngine are Hans-Wolfgang Loidl (, Robin Sloan ( and Sandy Louchart.