A major challenge in the design of Serious Games is to provide flexible content, through an engaging and dynamic narrative, while building a complex game engine with an user interface that offers an entertaining gaming experience.
The combination of educational, system and gaming objectives is a delicate one, and has to involve specialists in the different domains. Overcoming this challenge will open a range of learning domains as application areas for Serious Games. We will build on our prototype of a flexible, serious game engine to be used as an educational tool, the JominiEngine, which has been designed for the learning domain of history, as a massive-multiplayer on-line role-playing game (MMORPG).
The immediate objective of the project is to create a proof-of-concept instance of the JominiEngine, populated with data suitable for demonstrating its value as an educational tool for the domain of education in history.
For more information, please visit the JominiEngine web page.