Defining the Future of Video Game Accessibility

Video games are a massive industry for Scotland, and the UK contribution to the global market for interactive entertainment is considerable. In an attempt to tap this market, many commercial and research projects exist related to the topic of ‘accessible games’, including games for the blind and other bespoke solutions. However, disabled gamers do not wish to be excluded from full participation in a hobby which helps build considerable social capital amongst friends and colleagues.

This SICSA Knowledge Exchange Short Theme aims to investigate this issue, creating collaborations between games designers and academia in an attempt to examine the future of video game accessibility. It has wider implications for multimodal interaction, where more advanced and sophisticated accessibility will be of interest and use to a wider gaming community. It also has implications for research on simulation e.g. for work training and research on the nature of complex tasks or developing games specifically designed for children with low cognitive and motor abilities. This theme will influence future industry research examining object based media and its use in future broadcasting, with the aim of providing guidance for future industry work on object-based approaches to broadcasting and accessibility.

To learn more about this research please visit the Robert Gordon University “User Experience Research Group” web page.

The Research Theme Leaders for Defining the Future of Video Game Accessibility are Dr Michael Crabb (m.j.crabb@rgu.ac.uk) and Dr Michael Heron (m.j.heron1@rgu.ac.uk)